City: Wo̠z Vdrö Hadfow

Wo̠z Vdrö Hadfow

Wo̠z Vdrö Hadfow
Example Wood Elf architecture.
StateIrus
ProvenceJizanuta Diocese
Sub ProvenceHamameliu Parish
RegionZë-dîke Brush
Founded946
Community LeaderLord Dhibsus
Area36 km2 (14 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation6250 m (20505 ft)
Average Yearly Precipitation82 cm/y (32 in/y)
Population8636
Population Density239 people per km2 (616 people per mi2)
Town AuraMysticism
Naming
Native nameWo̠z Vdrö Hadfow
Pronunciation/wo̠z/ /vdro˞/
Direct Translation[plain] [snow]
Translation[Not Yet Translated]

Wo̠z Vdrö Hadfow (/wo̠z/ /vdro˞/ [plain] [snow]) is a subtropical City located in Hamameliu Parish, Jizanuta Diocese, within the Irus.

The name Wo̠z Vdrö Hadfow is derived from the Sylvin language, as Wo̠z Vdrö Hadfow was founded by Binzyk, who was culturaly Wood Elf.

Climate

Wo̠z Vdrö Hadfow has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 9°C (48°F). Wo̠z Vdrö Hadfow receives an average of 82 cm/y (32 in/y) of precipitation, most of which comes in the form of rain during the spring. Wo̠z Vdrö Hadfow covers an area of nearly 36 km2 (14 mi2), and an average elevation of 6250 m (20505 ft) above sea level.

Overview

Wo̠z Vdrö Hadfow was founded durring the early 11th century, by Binzyk. The establishment of Wo̠z Vdrö Hadfow was somewhat plagued by a lack of willing colonists, leading to Binzyk electing to pay people to resettle in Wo̠z Vdrö Hadfow.

Wo̠z Vdrö Hadfow was built using the conventions of Wood Elf durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Wo̠z Vdrö Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Wo̠z Vdrö Hadfow is buildings are arranged arrounded highly ordered system of crampt canals streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. Unfortuantly, these peasent-grade are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Wo̠z Vdrö Hadfow has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in Wo̠z Vdrö Hadfow long.

Civic Infrastructure

Wo̠z Vdrö Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Wo̠z Vdrö Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wo̠z Vdrö Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wo̠z Vdrö Hadfow's parks.

Wo̠z Vdrö Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wo̠z Vdrö Hadfow.

Wo̠z Vdrö Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Wo̠z Vdrö Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wo̠z Vdrö Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Wo̠z Vdrö Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Wo̠z Vdrö Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wo̠z Vdrö Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wo̠z Vdrö Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wo̠z Vdrö Hadfow's public wards, blessings, and other arcane systems.

Wo̠z Vdrö Hadfow has an Administrative Academy which trains individuals in the administrative arts.

Wo̠z Vdrö Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Wo̠z Vdrö Hadfow's grid is powered by a god's will and kindness.

Wo̠z Vdrö Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Wo̠z Vdrö Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wo̠z Vdrö Hadfow's natural decorations nor waterways.

Wo̠z Vdrö Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Wo̠z Vdrö Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Wo̠z Vdrö Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Wo̠z Vdrö Hadfow's locals despise outsiders. For some “outsiders” may be natives of foreign lands, while others might have a grudge against anyone from outside the community. These locals have an active loathing, and the outsiders allowed to trade or interact with them do so at a heavy disadvantage.

Wo̠z Vdrö Hadfow's chapel was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Wo̠z Vdrö Hadfow snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Lich Newt near Wo̠z Vdrö Hadfow are known to be almost tame, such that they can be put to domestic use.

Wo̠z Vdrö Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Abjuration energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 17
  • Farmers: 25
  • Farm Laborer: 47
  • Hunters: 26
  • Milk Maids: 24
  • Ranchers: 11
  • Ranch Hands: 24
  • Shepherds: 20
    • Farmland: 34544 m2
    • Cattle and Similar Creatures: 2159
    • Poultry: 25908
    • Swine: 1727
    • Sheep: 86
    • Goats: 17
    • Horses, Mounts, and Beasts of Burden: 863

Craftsmen

  • Arms and Toolmakers: 18
  • Blacksmiths: 20
  • Bookbinders: 11
  • Buckle-makers: 12
  • Cabinetmakers: 19
  • Candlemakers: 31
  • Carpenters: 24
  • Clothmakers: 23
  • Coach and Harness Makers: 8
  • Coopers: 21
  • Copper, Brass, Tin, Zinc, and Lead Workers: 12
  • Copyists: 8
  • Cutlers: 7
  • Fabricworkers: 19
  • Farrier: 59
  • Furriers: 5
  • Glassworkers: 26
  • Gunsmiths: 19
  • Harness-Makers: 8
  • Hatters: 18
  • Hosiery Workers: 6
  • Jewelers: 9
  • Leatherwrights: 21
  • Locksmiths: 8
  • Matchstick makers: 13
  • Musical Instrument Makers: 13
  • Painters, Structures and Fixtures: 11
  • Paper Workers: 12
  • Plasterers: 11
  • Pursemakers: 15
  • Roofers: 9
  • Ropemakers: 8
  • Rugmakers: 8
  • Saddlers: 17
  • Scabbardmakers: 20
  • Scalemakers: 9
  • Scientific, Surgical, and Optical Instrument Makers: 5
  • Sculptors, Structures and Fixtures: 8
  • Shoemakers: 8
  • Soap and Tallow Workers: 29
  • Tailors: 52
  • Tanners: 10
  • Upholsterers: 12
  • Watchmakers: 11
  • Weavers: 23
  • Whitesmiths: 7

Merchants

  • Adventuring Goods Retellers: 6
  • Arcana Sellers: 5
  • Beer-Sellers: 11
  • Booksellers: 13
  • Butchers: 22
  • Chandlers: 22
  • Chicken Butchers: 25
  • Entrepreneurs: 8
  • Fine Clothiers: 22
  • Fishmongers: 22
  • Florists: 5
  • Potion Sellers: 13
  • Resellers: 30
  • Spice Merchants: 11
  • Wine-sellers: 17
  • Wheelwright: 13
  • Woodsellers: 8

Service workers

  • Bakers: 43
  • Barbers: 35
  • Coachmen: 12
  • Cooks: 37
  • Doctors: 17
  • Gamekeepers: 13
  • Grooms: 7
  • Hairdressers: 28
  • Healers: 21
  • Housekeepers: 26
  • Housemaids: 50
  • House Stewards: 25
  • Inns: 8
  • Laundry maids: 15
  • Maidservants: 28
  • Nursery Maids: 16
  • Pastrycooks: 29
  • Restaurateur: 35
  • Tavern Keepers: 35

Specialized Laborer

  • Ashworkers: 11
  • Bleachers: 7
  • Chemical Workers: 5
  • Coal Heavers: 16
  • In-Town Couriers: 18
  • Long Haul Couriers: 21
  • Dockyard Workers: 18
  • Gas Workers: 4
  • Hay Merchants: 7
  • Leech Collectors: 22
  • Millers: 19
  • Miners: 19
  • Oilmen and Polishers: 13
  • Postmen: 19
  • Pure Finder: 11
  • Skinners: 26
  • Sugar Refiners: 4
  • Tosher: 12
  • Warehousemen: 26
  • Watercarriers: 18
  • Watermen, Bargemen, etc.: 23

Skilled Laborers

  • Accountants: 10
  • Alchemist: 12
  • Clerk: 17
  • Dentists: 8
  • Educators: 23
  • Engineers: 12
  • Gardeners: 8
  • Mages: 6
  • Plumbers: 9
  • Pharmacist: 10
  • Professors: 3
  • Scientists: 6
  • Wizards: 3

Civil Servants

  • Adventurers: 8
  • Bankers: 11
  • Civil Clerks: 19
  • Civic Iudex: 9
  • Consultants: 5
  • Exorcist: 19
  • Fixers: 10
  • Kami Clerk: 15
  • Landlords: 16
  • Lawyers: 10
  • Legend Keepers: 14
  • Militia Officers: 95
  • Monks, Monastic: 26
  • Monks, Civic: 28
  • Historian, Oral: 19
  • Historian, Textual: 10
  • Policemen, Sheriffs, etc.: 18
  • Priests: 35
  • Rangers: 11
  • Rat Catchers: 12
  • Scholars: 13
  • Spiritualist: 15
  • Slayers: 4
  • Storytellers: 31
  • Military Officers: 31

Cottage Industries

  • Brewers: 23
  • Comfort Services: 30
  • Enchanters: 9
  • Herbalists: 9
  • Jaminators: 26
  • Needleworkers: 29
  • Potters: 14
  • Preserve Makers: 24
  • Quilters: 12
  • Seamsters: 47
  • Spinners: 24
  • Tinker: 10
  • Weaver: 20

Artists

  • Actors: 9
  • Architects: 3
  • Bards: 12
  • Costumers: 5
  • Dancers: 10
  • Drafters: 5
  • Engravers: 7
  • Fine Furniture Carpenters: 4
  • Glaziers: 9
  • Inlayers: 7
  • Musicians: 28
  • Painters, Art: 4
  • Playwrights: 9
  • Sculptors, Art: 7
  • Wood Carvers: 27
  • Writers: 33

Produce Industries

  • Butter Churners: 28
  • Canners: 23
  • Cheesmakers: 30
  • Ice Merchants: 3
  • Millers: 15
  • Picklers: 14
  • Smokers: 10
  • Stockmakers: 9
  • Tobacconists: 13
  • Tallowmakers: 19

3183 of Wo̠z Vdrö Hadfow's population work within a Foundational Occupation.

5022 of Wo̠z Vdrö Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 431 (5%) are noncontributers.

Points of Interest

Wo̠z Vdrö Hadfow's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Wo̠z Vdrö Hadfow was attacked by savage tribes living nearby Wo̠z Vdrö Hadfow. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Wo̠z Vdrö Hadfow lost 110 people, 107 livestock, and 55 buildings. The conflict ended after roughly 162, when members of Wo̠z Vdrö Hadfow's militia enacted an operation to train a specific solgiers group for an upcoming operation. The operation was complicated by a significant percentage of the militia choose to go abandon the operation and return home. The conflict ended with pitched battle between both forces, which ended in a stalemate for Wo̠z Vdrö Hadfow's forces. The war is remembered in legend by Wo̠z Vdrö Hadfow's bards, historians, and legend keepers.

History